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Stitchlings

unity c#, concept art, ui || 2025-2026

Stitchlings a co-op hack-n-slash game where two little cloth characters stitch up different weapons to their arms to fight their way out of this tiny craft stage set and finding trinkets to save their village.


play on steam (mac & windows)

this project was created on Unity for USC's Advanced Game Programming class. it has garnered over 10k unique players and multiple published articles. for this project, i worked on both concept art and UI engineering.

Concpet Art

for art, my contributions revolved around both characters and items. i did the concept to final turnaround for the level 1 final boss, the forest introduction scene, the toy boat prop, and more. i also helped contribute to the game's steam achievement icon collection.


stitchlings achivement icon stitchlings achivement icon stitchlings achivement icon

stitchling achivements for steam


dust clot turnaround
dust clot render dust clot ingame

stitchling level 1 boss final + ingame screenshot


boat concept1 boat concept color boat breakdown

boat (prop) concept and breakdown for 3d modeler


forest concept1 forest concept color

forest level entrance concept

UI Engineering

for ui engineering, i spent a lot of time on the game's adventure log system, which we call and designed to look like a fieldbook. i also implemented animations for the player's health bar and stat buffs. then i worked on incorporating and polishing various popups to remind players which keys to use, including "revive", "interact", and "select player".


player hp bar animations

player hp bar animations + pfp swapping


stitchlings fieldbook gif
stitchlings fieldbook screenshot stitchlings fieldbook screenshot

in-game adventure log (fieldbook)


player respawn popup

revive pop-up


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