Stitchlings
unity c#, concept art, ui || 2025-2026
Stitchlings a co-op hack-n-slash game where two little cloth characters stitch up different weapons to their arms to fight their way out of this tiny craft stage set and finding trinkets to save their village.
play on steam (mac & windows)
this project was created on Unity for USC's Advanced Game Programming class. it has garnered over 10k unique players and multiple published articles. for this project, i worked on both concept art and UI engineering.
Concpet Art
for art, my contributions revolved around both characters and items. i did the concept to final turnaround for the level 1 final boss, the forest introduction scene, the toy boat prop, and more. i also helped contribute to the game's steam achievement icon collection.

stitchling achivements for steam

stitchling level 1 boss final + ingame screenshot

boat (prop) concept and breakdown for 3d modeler

forest level entrance concept
UI Engineering
for ui engineering, i spent a lot of time on the game's adventure log system, which we call and designed to look like a fieldbook. i also implemented animations for the player's health bar and stat buffs. then i worked on incorporating and polishing various popups to remind players which keys to use, including "revive", "interact", and "select player".
player hp bar animations + pfp swapping

in-game adventure log (fieldbook)
revive pop-up
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